Far Realm Fragment

This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When attuning to this item, a thousand whispers seep into the mind and consciousness as a wash of images of the far realms, flying ships with tentacles licking the air, Illithids around a three dimensional creation that reveals the many planes of existence floating above a central podium. At the end of the attunement process, you unlock and awaken a psionic energy within the mind, granting you the following benefits:


 * You learn two Metamagic options of your choice from the sorcerer class. You can only use one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement (ABI) feature, you can replace one of these Metamagic options with another on from the sorcerer class.


 * You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
 * You gain the ability to communicate telepathically to others up to a range of 60ft.
 * Once per day, without expending a spell slot, you can cast Detect Thoughts using intelligence as your spellcasting modifier.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn. If you do not have an existing spellcasting save DC, use your intelligence modifier to set your spell save DC.