Port Kolsa

A once wreckage of a costal town, south of the Peaks of the Vale on the western coast of Elysia, Port Kolsa was earmarked by the Empire as having great potential for the future trade and prosperity of Eskarya. With the town situated on the coast, dockyard not beyond a state od disrepair and proximity to the mountains, a great deal of time, energy and investment went into restoring town and beyond.

Description
High stone walls protect the coastal town from outside threats, and that of squalored commoners who seek work amongst the elite and wealthy of Eskarya. Whilst the town of Port Kolsa cannot be compared to the town of Vester, the shanty towns that have built up around the walls expand the population beyond the Duke's own home. Within the walls, great markets stand all hours of the day, with the streets rarely dark and lit from dusk until dawn, for trade never sleeps in Port Kolsa. As a Republic, in governence of their own laws, goods that are percieved to be illicit in Eskarya are permitted to be traded within Port Kolsa between the hours of 10PM and 5AM.

Government
A wealthy and affluent merchant from the Menagerie Coast in Wildemount was tasked with overseeing the reconstruction and development of the town's ports, trade routes and treasury. Named as a Republic under the banner of the Empire, a council of wealthy merchants would rule over the town and its trade and governence.

Culture
Home to merchants, sailors and even pirates, the culture of Port Kolsa is indeed diverse, perhaps the most diverse of all Eskarya, with races outside those noted as 'Eskaryan Allies' to be welcomed at Port Kolsa, for the weight of man's flesh matters not in Port Kolsa, only the weight of their coinpurse.

Where an openness to race is permitted, so too is the open arms of religions and deities. For in Port Kolsa, the doctines of Zitus do not align with the values of its people and ruling merchants. The prominent worship in Port Kolsa includes Óvaedyr, Alara, Fortubo and Kiara. Though it is known that small temples to Uhemis and Vyodros have been constructed in the shanty towns outside the walls, with raging tensions between the two cults across the years.

Due to the proximity to the mines of the Peaks of the Vale, there is a larger percentage of Dwarves in Port Kolsa, compared to any other settlement, bar Nel Kuldohr. It is believed that the King of Nel Kuldohr sends regular excavation teams to Port Kolsa, with the intention of searching for a safe route to Dûrandur. There have yet to be any survivors from these exploratory mission.s