Khokkolun

Encircling and covering a massive, cracked hillside near the coast of Southern Eskaryan Seas, Khokkolun stands as a city of a cluttered sprawl of roughshod homesteads, mud huts, and military fortifications that are home to a bustling blend of the many monstrous races of Elysia. The muddy plains outside are tilled for heart roots and produce, monstrous livestock are herded and kept in large pens and pits.

The City upon the hill overlooks the surrounding plains, 20ft high palisade walls with walkways surround the populace. The interior of the city is a tangled mass of wayward, mud-slick streets and a hodgepodge of homes and structures that mirror the design of the nomadic and once primitive creatures that live here. Whilst it seems clear that their social understanding of community has grown beyond the nature of their race, their minds for architecture has not.

General
Population: 13,025 (41% goblinoids, 32% gnolls, 10% giants, 5% dark elves, 12% other races)

Government: The Deum Pax Council governs the city, though an elected titular King is the face and voice of the council, the laws of which are enforced and monitored by captains of the Deum Guard.

Defense: An impressive army is stationed on the out­skirts of the  city, comprised of Deum Guard soldiers and trained local militia.

Commerce: Basic supplies and equipment are available, as well  as quality arms and some rare goods. Inns and taverns offer austere accommodations. All commerce is trade in a barter system, no coin exchanges hands and is deemed worthless.

Organizations: There are several temples to Kol, as well as some shrines to other deities, including Kaarin, Alara and Dystava. Merchant unions are beholden to the will of the Deum Pax Council. Rumours that servants of the Demon Lords whisper in the ears of easily corrupted, seeking to draw them from Kol and back to their own kind’s more destructive nature.

Khurgor’s Supplies
A shoddily built warehouse, with little sense of organisation and care, the Bugbear shopkeeper deals in most of the town's trade in Khokkolun and keeping the forces of the city geared up and fed.

The Ugly Barrel
The inn is a simple wooden shack, with a single salvaged stone wall. The walls and ceiling are carved with wards against evil. Accomodations consist of a single large room with wooden cots and several hammocks in the common room. Foods and drinks listed below;

Foods

 * 1) Steamed Umber Hulk: The arms and legs of an umber hulk steamed and served with veggies. May cause acute memory loss if undercooked.
 * 2) Gelatinous Marmalade: Gelatinous cube jelly mixed with sugar water. Doesn’t taste like much, but can make just about anything safe to eat if enough is slathered on it.
 * 3) Sliced Troll Liver: The liver of a troll will continuing regenerating for several days after death. By placing a chunk of liver in an open topped container, roughly 50 slices of fresh liver can be freely acquired before the quality suddenly drops.
 * 4) Pan-fried Cockatrice: Tastes so much better than chicken! A favourite of adventurers and food connoisseurs the world over, this versatile meat can be fried, breaded and barbecued for an excellent and filling meal with very little effort... except for killing the creature in the first place. It’s also rumoured to help the joints, especially after petrification.

Drinks

 * 1) Golden Goat - Fermented goat milk and honey.
 * 2) Will-o-the-Whiskey - whisky with minor hallucinatory effects, starts with a tiny tingling light in the corner of your eyes, ends with a shining orb of light dancing a few yards away from you, moving away as you try to catch it.
 * 3) Ochre Jelly Ale - Ale with safe-to-drink ochre jelly mixed in it.

Miamrenshtedek’s Metalworks & Nirjek’s Hammer
Two competing blacksmiths, situated side-by-side on the high street of Khokkolun. One is run by a red dragonborn, the other by a brass dragonborn, each keeping their forges alive with fire breath to forge fine steel for the armies of Khokkolun.

Velreth’s Vials & Toxins
Run by the cordial and well versed in etiquette Drow, Vials & Toxins is place under a hallow spell to keeping his shop in perpetual darkness, owing to the sunlight sensitivity that Drow succumb to and many other races in Khokkolun.

Vice’s Vicious Varmints
Vice the Minotaur keeps beasts and monstrosities of all kinds in Vicious Varmints, training, taming and breeding, before trading onto travellers, adventurers and the armies of Khokkolun.

Frefil’s Yum Yums
A delightful bakery run by the Orc, Frefil. Selling a range of goods to the people of Khokkolun, though the sweets and candies are refined and imbued with magic, some simple and others more complex. It is know that over indulgence in such treats can lead to complications.

Zurlog’s Orphic Esoterics
A tower of the arcane. Not yet explored.

Deum Pax Town Hall
Within the cavernous hilltop, the fortress of the Deum Pax has been carved and built. Ruling the City of Beasts, an elected council rules and serves as the chief lawmakers and keepers of peace in Khokkolun and the surrounding lands.

Five titles are given upon the council.


 * Voyambi - Half-Troll, Head of Divinity
 * Hurst - Loxodon, Captain of the Deum Guard
 * Nullaste - Drow, Head of Trade
 * Akihiko - Kitsune, Head of Intelligence
 * Viola Firecroaker - Hag, Archmage