Slinkhearth Warren

An underground settlement and community made up predominantly of Kobolds who migrated north from the Empire of Eskarya following the War of the Temporal Avulsion.

Description
Slinkhearth Warren is a network of intricately carved rock and dirt tunnels built to accommodate both kobolds and larger races, filled with traps and hazards no one not familiar with the Warren would be able to navigate safely. Much like a labyrinth, burrowed holes and tunnels lead in all directions to confuse travellers and outsiders who dive into the depths of their warren.

Memorials
Within the catacombs of the Warren, there is a intricately crafted tomb of human size with the markings in Draconic denoting a human by the name of Fogel Chernin. Though the tomb itself lays empty, it lays parallel with the tomb and memorial of Sip. Like the empty tomb of Fogel Chernin, a third memorial to original leader, Slink, stands amongst the graves.

Government
Since the establishment of the community, the settlement has been governed by the kobold known as Sip, whom served as the leader of the ShadowSlink Tribe follwoing the disintegration of Slink. As the eldest member of the community, she has served as the leader and protector of the warren and closely instilled and followed the Codex of Brave Cowardice.

Culture
With many in the warren worshipping either Vyodros and Kol, the community itself is mostly peaceful and benevolent. But some still practice the worship of Kurtulmak, holding onto the faith of their ancestors, which has caused some tensions over the years since the passing of the elder, Sip.

Whilst the community is protective of their warren and defensive against outsiders, they are not known for ouright hostilities, through the surrounding areas of their warrens have been marked with warnings to Templars of Zitus and mages of the Conclave of Arcanum, notably those practicing the School of Dissidence. Helmed skulls upon spikes and torn spell books mark the areas to warn travellers of passing too close to their territory.

Codex of Brave Cowardice
All new settlement members have to follow a code of conduct created by Sip based on the exploits of Slink the Brave. This code is called the Codex of Brave Cowardice and it has 5 main tenants:


 * 1) Always take shiny, not nailed down.
 * 2) Always Slink away from unfavorable situation.
 * 3) Always stay where enemy no see you.
 * 4) Always use environment to advantage.
 * 5) For tribe Friend, ignore above rules

Other than these 5 tenants, the codex holds many subrules, clauses and a list of friends and enemies of the tribe.