Sip

Sip was a Kobold Artificer and one of the first to explore the frontiers of Eskarya, a member of Midnight's Edge. 2nd All watcher of the ShadowSlink tribe, she prides herself as a great alchemist and kobold leader.

Background
Sip arrived in Eskarya together with Skunk and Coins. Being invited to join Slink’s newly established kobold warren in fort Eskarya. Hearing of Slink’s great exploits and the massive amount of prosperity he had garnered in the new land, Sip was greatly inspired by the All Watcher’s courage.

Being a skilled alchemist, Sip helped Slink in his poison brewing ventures and acted as the defacto leader of the ShadowSlink tribe while Slink was away. Sip had some aptitude for magic unlike Slink and would spend her days at Eskarya making tools and trinkets, infusing her inventions with magic almost unknowingly sometimes. Having a particular affinity for Alchemy and making "Juice" she often made unofficial ventures into the surrounding wildlands to gather ingredients and materials being too curious and exploration hungry to stay in the warren.

When the news of Slink’s demise reached the tribe Sip was made the new All Watcher being the eldest and most experienced. A great new opportunity opened up for Sip as she would now be one tasked with going on expeditions, her unending curiosity now being able to be fed. Still owing allegiance to Midnight’s edge, Sip would honor the sacred pact made between Alton and Slink.

Slink was honored as a hero among the kobolds. His actions spurring on more Kobolds to take up arms in the name of exploration and adventure. Sip pledged to carry on Slink's legacy and further the tribe's prosperity.

Many tall folk bully and exploit kobolds kobolds because they are small and weak. Many see them as pests and monsters. Slink's endevours in Eskarya and his friendship with tall folk such as Alton proved to Sip that not all tall folk were bad. She expanded the ShadowSlink tribe with new members, wrote a codex of rules called the Codex of Brave Cowardice for the tribe to follow, based on the exploits of Slink the Brave. She wants to show other kobolds that they can gain much by coopoperating and befriending good tall folk.

Appearance
Sip is a white scaled Kobold of average size. Having heterochromia with one iris being orange and the other red.

Sip bears finer clothes than what is usually seen amongst tribal Kobolds. Sporting a beige mantle on her shoulders on top of her armour. She carries a bandoleer with an assortment of potions, bombs and ingreidents. With a beige/brown colored short pants. She bears a shield in one arm and a glove on the other as to easily access and use her bandoleer of potions.

She wears a necklace fashioned from her own teeth, as a symbol of her Age to other kobolds

Re-return to Vester keep (14/06/20) - Mirtul 1496 DR
After Slink's demise and Sip's ascendance to All Watcher, she was eager to return to the place of her Predecessor's demise and find his ashes. Leading the way the party came across a small party of soldiers from fort Kroideyn with an ogre prisoner in toe. Finding that the ogre had been taken prisoner under seemingly unfair circumstances and accused of destroying a caravan simply for being an ogre and a "monster".

Sip being being a kobold was particurarily miffed about this and snuck up on one the soldiers and tried to make one of their shoes permanently smell of moldy cheese with her magic. She was caught however and the soldiers didn't take her excuses and shoved her to the ground. Lost Flame warned them that if they touched Sip again he would kill them. Vyodros trying to defuse the situation used his telepathy to pull Sip away but accidently made it look like the Soldiers attacked her, prompting Lost Flame to put an arrow in the leaders skull. Concluding that there could be no witnesses the party killed the other soldiers and released the ogre, who turned out to be a gentle and friendly giant. The party continued and soon arrived at the scene of the crime, finding evidence of Gnolls and proving their suspicions right.

Finding the ruins of Vester keep infested by undead, they battled through it's dungeons until they came across Zesoldi and his minions at work trying to free a demon lord from his prison. Zesoldi claimed that Slink's remains were gone and that he had been put to good use. Sip not trusting this turned invisible and with her boots of elvenkind was able to sneak past the guards. After suggestions of assistance the party was led by Zesoldi through a portal which hurt those of the wrong alignment, including Sip(chaotic neutral at the time) he told them that he wished to release the demon lord so that they could fight against the mind flayers and that he and his undead horde would clean up what was left afterwards. Not liking his solution the party refused to help him and promptly left.

Sip angry that she wasn't able to find Slink's ashes left a memorial stone carrying the Symbol of the ShadowSlink tribe in the dungeons of Vester Keep.

Raiding a Dragons Lair (22/06/20) - Kythorn 1496 DR
With Vyodros having killed the dragon Kedyr several months earlier the guild decided to send an expedition to claim the dragons hoard. They met a pair of young adventurers named Kit and Tin who insisted on coming along despite the party's efforts to encourage otherwise. Kit continously played pranks on the party while they were going to Kedyr's lair. Leading them astray and inflicting Sip with chronic flatulance, denying doing both. Kit seemed to be able to transform and Tin had strange clamy and leathery skin for a human child. Vyodros cast detect evil and good, concluding that they weren't fey or fiends

Kedyr's Lair was inhabited by a tribe of kobolds who served the dragon and awaited his return. Sip went to parlay with the kobolds, offering to trade oils and vials of acid. Finding their offers unsatisfactory Sip began to argue with the kobold but managed to calm things down using her magic. Kit having polymorphed himself into a mouse got caught by a kobold and used magic to project the image of a smiling dragon on the wall behind Sip. The kobold Sip talked to pointed this out but Sip thinking that it was trying to trick her turned invisible, Kit was still able to see her though which made the kobold very suspicous of his nature. Kit who's polymorph ended started a fight with the kobolds and the rest of the party. Clearing out the cave of kobolds and the Half dragon servant of Kedyr the party made it to the dragons hoard. Kit suddenly made unreasonable demands by claiming most of the hoard for himself. The negotiation turned in a hostile direction and Sip not wanting to make enemies with the powerful but seemingly friendly spellcaster bargained with Kit to reveal what he was in return for meeting his demands. Kit transformed into an adult copper dragon and Tin turned into a copper kobold. A shocked Sip is both shocked and awed in his presence, not knowing he was actually a dragon.

The party was allowed to take one magic item each from the hoard and as they leave the dragon called Kitaris sprays them with a cascade of water a a final teasing gesture. Scaring Sip into thinking she had just been blasted by dragons breath. As the party left, Tin the kobold came and handed Sip a book written in Elysian as a gift from Kitaris. This book later turned out to be The Libram and Legacies of the Wyrms, a book detailing the personalities and lair locations of the dragons of Elysia.

Resting for the day, the party continued the next morning into the woods of Tonnkka forest only to find a party of fey creatures tossing a gem into a pool. The pool was inhabited by a frogemoth which promptly ate both Alton and Sip. Being freed from it's belly Vyodros dispelled the magic on the gem finding the elf Barandir inside. Heading home they noticed a green light coming from Tonnkka forest, with demons emerging in the skies.

Attack on the Portal (29/06/20) - Flamerule 1496 DR
With a portal to the abyss opened in Tonnkka forest close to fort Eskarya, a large party from the guild including Sip went to close it. They faced an unending tide of demons as they tried to kill all the gnoll cultists holding the portal open. Being preoccupied with the demon tide, Jamaal was the only one in a position to actually kill the cultists. After a bloody battle with many of our heroes coming close to death, they were able to kill the cultist leader and close the portal. Finding a strange black orb in it's place.

Attack on the Gnoll encampment (20/07/2020) - Eleint 1496DR
The party wanting to explore the western coast of the continent ran into an ambush when five Bulettes attacked and almost killed several party members. After a tough fight the party managed to kill the creatures and they were scavenged for parts by Sip and Jamaal.

The party made camp on the plains along the coast. During the watch Jamaal spotted a ship further up the coast. Sip spotted and a rat seeking food amongst the camp not realising that it had now become the food as Sip ate it. The next morning the party made way towards the encapment that the Guild had spotted on the expedition to the warforged factory. They were assailed by a squardron of demons consisting of a chasme and several Vrocks seemingly that had came from the portal in Tonnkka forest. The demons did not know who they were messing with however and were quickly dealt with.

Arriving at the encampment the party found that it was occupied by gnolls of Fenrir. Sip camoflaguing herself as a bush snuck across the plains while Alton and Jamaal sniped gnolls left and right, providing what help she could, not that the party seemed to need it. Clearing out the gnolls the party found the encampment stocked with goods and two animal carts, one which Sip claimed for the ShadowSlink tribe. They found a strange jaguar amulet which began to glow when in proximity to Lost Flame.

Horror on the Damned Drake (28/07/2020) - Marpenoth 1496DR
Heading of from the newly captured camp Longtooth the party made their way towards the Ship they had previously seen off further north up the western coast. They were suddenly attacked by 2 howler demons and a Bulezau. The party handles the demons with minor difficulty, but the encounter makes Sip contemplate the Safety of her tribe. If more demons were to attack Kobold cave then the few Kobolds at the cave wouldn't be able to fend them off making her contemplate sealing the entrance using Boom's wall of stone. Vyodros offered to hallow the cave to keep it safe from fiends, provided he was compensated for the material costs.

Taking a short rest, Sip spots the ship off the coast using the potion of flying she drank during the fight. Heading onwards once again the party discovers an abandoned campsite, a campsite that had been abandoned for a few weeks. Sip and the others get a weird sensation that all of their questions about Eskarya and the things that they've uncovered would be answered on the Ship. Alton scries on the ship and finds it very tidly and operated by many crewmembers of undescernable allegiance. As they make plans to approach the Ship Sip suddenly disappears and finds herself in the hold of the Ship. As she begins to question what just happened she hears a voice in her mind. It tells her how happy it is to find a new crew member or a new meal. Sip begins to panic and turns invisible, amused the creature exclaims it can still sense her presence. She runs for the stairs but is attacked and grabbed by the monster. It reveals itself as an abberation of many tentacles, a maw with countless sharp teeth. It gives Sip an ultimatum, either become a part of it's crew or become a part of it.

Sip manages to escape it by using Gaseous form. She slips through the boards of the ship and arrives on the outside only to find the monster teleporting and chasing her. As the rest of the party makes their way towards the ship using water walk the creature finds easier prey in Fogel as he is also teleported into the bowels of the ship. Hearing Fogel scream out from inside the Ship, Sip is momentarily paralyzed with fear as she contemplates running. Deciding to not abandon Fogel who'd been kind to her and the Kobolds, she heads back inside only to find Fogel unconsious in the clutches of the creature. She uses her healing pellet bombs to keep Fogel alive while she uses minor illusion to alert the others of their location. Fogel barely holding on using every spell he has to stay alive. The others arrive in the bowels of the ship just as the creature once again teleports outside, holding Fogel in it's grasp. Rushing outside the creature keeps teleporting, turning invisible and taking bites out of both Fogel and Vyodros. Sip overcome by her fear, collapses on the deck and is once again grabbed by the monster and taken to the lower deck. As the others frantically try to find the creature's whereabouts it tries to bite into Sip as it knocks her unconscious. The magical armour she's wearing proves very durable and it is unable to bite through it. Fogel and Alton arrive and manage to kill the beast before it can eat Sip. Shaken and traumatized, she is recussitated and hugs Alton muttering "no boat" over and over. The captain of the vessel and what little is left of her crew meet with the party and discuss how they came upon the creature. Apparently they had all been mind controlled shortly after some of their men had went to investigate the fort to the east. The party concluding from their given information that the sailors were not from the continent. They recieved passage back to fort Eskarya and revealed that they had a cove on the eastern coast. Arriving back at the fort, Sip never wanted to go on a boat again.

How to trick a Gnoll (03/08/2020) - Uktar 1496DR
Paladins of Zitus show up at Midnight Edge Tribe hall, demand arrest of tribe member Luwin. Zitus paladin Zesoldi took away Slink's spirit, how long until they come for ShadowSlink tribe? Sip worried about leadership in Eskarya but Sip have to remain cordial to keep tribe safe. Midnight edge still tribe fren, Beard man still tribe fren and many other like Fogel.

Old keep seen from scary ship destination of tribe expedition. Chief Alton scouts using magic, find castle full of Gnolls of fenrir. There is hippo man held captive inside. During rest we are attacked by wyverns, dragonkin. Sip no dare attack them and focuses on helping Alton and others. Wyvern may be lesser dragon but is still dragon, Sip must show respect, Sip refuse to carve corpse.

Pesky ball of fire rises and tribe party makes way to fort. Find man, man looking for hippo fren inside fort, tribe party offer help. Fey man come up with clever plan, disguise ourselves as gnolls and prisoners while Sip stay invisible. Sip sneak past unasuming gnolls but one almost notice Sip, smelling the air, Sip think quickly and mask scent with smell of dust. As others led deeper inside Sip notice obvious trap in floor but do not notice chink in floor and trip into pit of snakes. Sip make it out of pit using tincture of instant evaporation. Tribe party fight and clear out castle. Demon gnoll from portal attack us with more demon, Sip badly hurt but stupid gnoll no can see Sip when invisible. Sip pour acid into Fenrir clothes and Chief Alton finish him off.

Tribe party loot castle, Sip find nice rug and strange puzzle box. Want to have a closer look at puzzle box.

Drakefall's Box (24/08/2020) - Evara 2EF
Old Dwarf mine, destination of tribe expedition. Explore, wander through forest, run into angry giant, fight start. Druid man calm giant, angry giant say we stink, Sip no stink, Giant stink! Explore wander mountains towards dwarf mine. Giant bird attack, Sip stick bird to ground with homemade web grenade, make giant bird soup. Find big door, many warnings, we brave adventurers, no afraid, go inside.

Abandoned, dead dwarfs, monsters in shadows, Big Rope thing, grab Sip and Fren. Find magic boots and pickaxe, magic boots make loud noise then no magic anymore, pickaxe no like Sip, can’t attune. Find wall of darker darkness, even Sip no can see through with good eyes. Beard man dispel dark wall. Long tunnel, many warnings, Big door with lock, we have key. Sip think maybe not open door, big monster, dwarf trap for reason. Beard man and Chief Alton say we brave adventurer, if we no take it down then someone less able find door and release monster. Sip no like but Sip want to be brave like Slink, Chief Alton say steel hearts, Sip heart made of brittle iron. Inside cage of Brass, big monster, biggest monster, more scary than ship. But Sip with tribe now, Sip will not abandon tribe, Brittle iron heart reinforced by steel.. Through crashing earth and flying stone we fight, but we fall, monster too strong. Beard man, Vyodros save tribe again, save Sip. Kobold not meant to run into danger, Kobold safer underground in cave, But Sip glad she no run away, Sip glad she is part of tribe.

Dwarves and Forgotten Evils (29/03/21) - Kharisrain 2EF
Back in old dwarf cave, Godkiller lead way. Rock god still dead, now cave open filled with shiny loot, Sip like loot. Cave quiet after rock god's demise. Find big room with giant hole, curious to investigate. Chief Alton start talking with air, Sip think chief maybe need remedy for brain. No, it was invisible dwarf talking to chief Alton. Dwarf scream, big rumble, Sip so confused. Big, big worm come out of hole, bigger than Rock god, bigger than Kedyr, attack Sip's friends, attack Sip. But worm no match for Sip's bravery, blow it up, kick it, stab it, stupid worm no hurt Sip's tribe. Meet dwarf farther in, want to talk, propose deal, Sip no trust them. Dwarf want to get to room, having trouble, monster block way. Chief Alto n and Godkller agree to help, dwarf going to stab us in back.

Sip go with friends to clear room. Dead dwarf everywhere, burned, crumbled, frozen, charred, Sip scared, Sip feel cold, Sip want to lie down and sleep. Sip woken up by Godkiller, by beard man. Friends speaking with talking corpse, speak of protecting world, speak of entity trapped behind chains. Must be Kurtulmak!, trapped god of Kobolds. Dwarf say it not Kurtulmak, but something bad. Other dwarf want it released, say it will bring end of world. Sip like world, Sip live in world, Sip no want world to end. Give help to chain keeper, keep room shut, prevent other from getting in. Sip cover door in unbreakable glue, Beard man collapse tunnel, prevent other from reaching room.

Bandits and other Slimy Things (05/04/21) - Ripplesun 2EF
Make way exploring abandon village. New tribe kin Armond with Sip, Sip make sure tribe kin survive. Walk outside Midnight's edge Vester keep and run into Cat Man, not CAT cat man but cat man Slink kill, devil cat! Devil cat have big horned cow with him, say he gon make us pay, Sip was ready to throw down and kill Devil cat again just like Slink but Godkiller poof us away to safety. Sip disappoint, no get to carve horns out of cow skull. Wait few days then we again Explore, wander out of Vester keep, find statue of beard man, not BEARD beard man but another beard man. Nice scenery, Sip enhance with bird noises.

Day break, group needs rest, find spot on field. Can see big tower in hills, with many surrounding camp. Armond no fit in Kobold hole so Sip give naked invisibility ring to Armond so he sleep safe. Morning come, we find Vester, annoying human outside, Sip make him smell like moldy cheese. More human in town, make proposal, find loot and then split loot. Sip no trust them, they know where loot is, gon take loot and leave when we no looking. Sip turn invisible and watch them when water hole start overflowing, nasty slimy things come out, make Sip ears and brain hurt!

We make enemies into gunk, but not over. More Slimy things at bottom of well and BIG Slimy. Sip turn invisible, juice make her fly, haha Sip too far away for slimy things to hurt her ears.

The final Straw (08/04/21) - Alor 2EF
To be filled in

The battle for Vester keep (10/04/21) - Ripplesun 2EF
To be filled in

Caves and forgotten Mages (14/04/21) - Tyor 2EF
To be filled in

Godly seeds and noble deeds (21/04/21) - Kaarina 2EF
To be filled in

When bonds break (14/04/21) - Kaarina 2EF
To be filled in

Research

 * The Flame Jet Gauntlet

Notable Items

 * Slink's Revenge - A magic fire spewing gauntlet created by Sip, reverse enginered form the gauntlet possesed by Bhelnir Darkheart, The Gauntlet contains a trapped fire elemental used to power the gauntlet