Kobold Cave

Once ruled by a gang of squabbling kobolds, which were eventually taken care of by the Guild of Eskarya, but not without the loss of travelling bard, Tancred Brossfeather.

It was in this cave that the recipe and ingredients for gun powder was found, allowing The Bound Accuracy to begin crafting bullets and other explosive weapons, and for gunslingers like Alton Elenaur to begin crafting their own weapons.

The cave would later be taken over by Sip the Kobold and made into the headquarters of the ShadowSlink Tribe of kobolds following a needed expansion of their grotto in Fort Eskarya.

Under the rule of Sip
Sip and her Kobold compatriots, Coins and Skunk found the cave much to their liking. It had lots of space and a moisty climate suited for growing all sorts of poisonous mushrooms and plants. The kobolds set to work renovating the old kobold cave, making use of any leftover tools or resources and digging a suitable living space in one of the back tunnels.

Sip being the new All-Watcher of the Shadowslink tribe of kobolds hoped to expand further and create a haven for their kind in Eskarya.

Poison Grotto
The cave is used by the kobolds of the ShadowSlink tribe for cultivating poisonous plants and mushrooms as well as the necessary tools and equipment needed to turn them into lethal poisons.

Sip acquired a cart and 2 malnourished horses which the tribe now takes care of and uses for transportation of goods.

Guildhall
With the expansion and renovation of the old kobold cave, large portions were dug out to create living quarters as the cave was transformed into a guildhall for the ShadowSlink Tribe.

Chapel to Kurulmak
Digging out a sizeable portion of the cave, making supports for a space that could fit many kobolds along with a shrine, priest quarters and storage space. Putting great value in Kobold ways and culture, Sip saw to the building of a chapel to the God of Kobolds Kurtulmak. Not wanting the tribe to forget their ways, despite Sip's wish for minor reform on the subject of shunning non Kobolds.

Rules
All new tribe members have to follow a code of conduct created by Sip based on the exploits of Slink the Brave. This code is called the Codex of Brave Cowardice and it has 5 main tenants: Other than these 5 tenants, the codex holds many subrules, clauses and a list of friends and enemies of the tribe.
 * 1) Always take shiny, not nailed down
 * 2) Always Slink away from unfavorable situation
 * 3) Always Stay where enemy no see you
 * 4) Always use environment to advantage
 * 5) For tribe Friend, ignore above rules

Main doctrine
Many view kobolds as pests and monsters and as such kobolds tend to not trust non kobolds. However seeing how Slink managed to befriend some of the tall folk, he led others of his kind to Eskarya to establish a new tribe and a new home. Slink's successor Sip wants to prove to the kobolds of her tribe that not all tall folk are bad. That not all of them want to bully or exploit kobolds because they are small and weak and that Kobolds can gain much by cooperating with the good tall folk.